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SolidWorks 2020中文版入門、精通與實戰

( 簡體 字)
作者:左嘉琦,羅曉程,陳彥豪類別:1. -> 工程繪圖與工程計算 -> SolidWorks
譯者:
出版社:電子工業出版社SolidWorks 2020中文版入門、精通與實戰 3dWoo書號: 54626
詢問書籍請說出此書號!

缺書
NT售價: 445

出版日:5/1/2021
頁數:368
光碟數:0
站長推薦:
印刷:黑白印刷語系: ( 簡體 版 )
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ISBN:9787121408991
作者序 | 譯者序 | 前言 | 內容簡介 | 目錄 | 
(簡體書上所述之下載連結耗時費功, 恕不適用在台灣, 若讀者需要請自行嘗試, 恕不保證)
作者序:

譯者序:

前言:

SolidWorks 是由三維軟件開發商SolidWorks 公司發布的三維機械設計軟件,是目前市場上唯一集三維設計、分析、產品數據管理、多用戶協作及模具設計、線路設計等功能于一體的軟件。為了滿足SolidWorks 軟件日新月異的變化及廣大用戶的需求,本書綜合多位老師的豐富教學經驗,將基礎知識與實例相結合同步進行講解,幫助讀者熟悉使用SolidWorks 軟件。
本書編者長期從事SolidWorks 專業設計和教學工作,對SolidWorks 軟件有較深入的了解,并積累了大量實際工作經驗。本書在編寫過程中采用通俗易懂的講解方式,并系統闡述了SolidWorks 各種工具、命令的使用,通過分享設計實例作品使讀者掌握完整的造型設計制造過程,提升設計能力。
本書內容
本書圖文并茂,講解深入淺出,貼近工程,把眾多專業知識點有機地融合到每章內容中。
全書共分為11 章,大致內容介紹如下。
第1 章:本章主要介紹SolidWorks 2020 的工作界面、基本操作、環境設置、參考幾何體的創建及鼠標筆勢等入門基礎知識。
第2 章:本章主要介紹二維平面草圖的繪制知識。
第3 章:本章主要介紹草圖的變換與約束,包括草圖變換操作和草圖對象的約束。
第4 章:本章詳細介紹3D 草圖和空間曲線的創建。
第5 章:本章主要介紹SolidWorks 2020 的基體特征的創建與建模應用。
第6 章:本章主要介紹SolidWorks 附加特征工具的創建與實際建模應用。
第7 章:本章詳細講解SolidWork 基礎曲面、曲面修改和曲面編輯等相關工具指令,以及曲面工具在曲面造型設計中的實戰應用。
第8 章:本章詳細介紹SolidWorks 2020 的PhotoView 360 模塊的渲染設計功能,以典型范例來講解產品渲染的整個操作流程。
第9 章:本章全面介紹建立裝配體、零部件壓縮與輕化、裝配體的干涉檢測、控制裝配體的顯示、其他裝配體技術及裝配體爆炸視圖的完整設計。
第10 章:本章內容包括SolidWorks 2020 工程圖環境設置、建立工程圖、修改工程圖、尺寸標注和技術要求、材料明細表和轉換為AutoCAD 文檔。
第11 章:本章主要介紹SolidWorks 機械設計插件、運動仿真模塊和有限元分析模塊的綜合運用。
本書特色
本書以實用、易理解、操作性強為準繩,以實際工作案例為脈絡,透徹地講解軟件的具體使用方法,幫助讀者找到一條學習使用SolidWorks 的捷徑。
本書最大特色在于:
? 功能指令全;
? 穿插海量典型的實際案例;
? 視頻教學與書中內容相結合;
? 贈送大量有價值的學習資料及練習內容。
本書適合SolidWorks 的初學者及想提高SolidWorks 操作水平的讀者,通過學習可打下良好的三維工程設計基礎。
內容簡介:

SolidWorks 2020版本在設計創新、易學易用性和提高整體性能等方面都得到了顯著的加強,包括增強了大裝配處理能力、復雜曲面設計能力,以及專門為中國市場的需要而進一步增強的國標(GB)內容等。本書圍繞SolidWorks 2020軟件展開編寫,從基礎入門到完全精通,再到項目實戰,讓讀者既掌握了軟件操作與技巧要領,又要接觸工廠實戰項目設計,全書共13章。
目錄:

Charpter 1 SolidWorks 2020 快速
入門······························1
1.1 工作界面·····························2
1.2 基本操作·····························3
1.2.1 視圖的基本操作············.3
1.2.2 鍵鼠操作·····················.5
1.3 工作環境的設置····················5
1.4 參考幾何體的創建··············.11
1.4.1 基準面的創建與修改·····.11
1.4.2 基準軸、坐標系和點的
創建·························.14
1.4.3 質心和邊界框的創建·····.16
1.5 鼠標筆勢··························.17
1.6 入門案例——管件設計········.18
Charpter 2 繪制2D 草圖················.23
2.1 草圖環境··························.24
2.1.1 草圖界面····················.24
2.1.2 草圖繪制方法··············.24
2.1.3 草圖約束信息··············.25
2.2 草圖動態導航····················.27
2.2.1 動態導航的推理圖標·····.27
2.2.2 圖標的顯示設置···········.28
2.3 草圖對象的選擇·················.29
2.3.1 選擇預覽····················.29
2.3.2 選擇多個對象··············.29
2.4 繪制草圖基本曲線··············.30
2.4.1 直線與中心線··············.30
2.4.2 圓與周邊圓·················.34
2.4.3 圓弧··························.38
2.4.4 橢圓與橢圓弧··············.40
2.4.5 拋物線與圓錐雙曲線·····.43
2.5 繪制草圖高級曲線··············.44
2.5.1 矩形·························.44
2.5.2 槽口曲線···················.45
2.5.3 多邊形······················.47
2.5.4 樣條曲線···················.48
2.5.5 繪制圓角···················.52
2.5.6 繪制倒角···················.53
2.5.7 文本·························.56
2.6 綜合案例:繪制墊片草圖·····.57
Charpter 3 草圖變換與約束·············61
3.1 草圖變換操作····················.62
3.1.1 利用剪貼板復制草圖
對象·························.62
3.1.2 移動、復制、旋轉、縮放及
伸展草圖對象·············.62
3.1.3 等距復制草圖對象········.65
3.1.4 鏡像與陣列草圖對象·····.66
3.1.5 剪裁及延伸草圖對象·····.69
3.1.6 草圖變換工具的應用·····.70
3.2 草圖對象的約束·················.74
3.2.1 尺寸約束···················.74
3.2.2 幾何約束···················.76
3.3 綜合案例··························.78
3.3.1 案例一:繪制手柄支架
草圖·························.78
3.3.2 案例二:繪制轉輪架
草圖·························.82
3.3.3 案例三:繪制轉輪架
草圖·························.85
Charpter 4 構建3D 空間曲線···········87
4.1 認識3D 草圖·····················.88
4.1.1 3D 空間控標···············.88
4.1.2 繪制3D 直線···············.89
4.1.3 繪制3D 點·················.94
4.1.4 繪制3D 樣條曲線·········.94
4.1.5 曲面上的樣條曲線········.94
4.1.6 3D 草圖基準平面·········.95
4.1.7 編輯3D 草圖曲線·········.98
4.2 曲線工具··························101
4.2.1 通過XYZ 點的曲線····.101
4.2.2 通過參考點的曲線······.102
4.2.3 投影曲線··················.103
4.2.4 分割線·····················.107
4.2.5 螺旋線/渦狀線·············112
4.2.6 組合曲線····················113
4.3 綜合案例——音響建模········113
Charpter 5 凸臺/基體特征設計······.127
5.1 特征建模基礎····················128
5.2 拉伸凸臺/基體特征·············129
5.2.1 【凸臺-拉伸】屬性
面板·······················.129
5.2.2 拉伸的開始條件和終止
條件·······················.130
5.2.3 拉伸截面的要求·········.132
5.3 旋轉凸臺/基體特征·············136
5.3.1 【旋轉】屬性面板······.136
5.3.2 關于旋轉類型與角度···.137
5.3.3 關于旋轉軸···············.137
5.4 掃描凸臺/基體特征·············139
5.4.1 【掃描】屬性面板······.139
5.4.2 掃描軌跡的創建方法···.139
5.4.3 帶引導線的掃描特征···.140
5.5 放樣/凸臺基體特征·············143
5.5.1 創建帶引導線的放樣
特征·······················.144
5.5.2 創建帶中心線的放樣
特征·························144
5.6 邊界凸臺/基體特征·············146
5.7 綜合案例——礦泉水瓶
造型································147
5.7.1 創建瓶身主體··············147
5.7.2 創建附加特征··············148
Charpter 6 創建工程特征·············.157
6.1 創建倒角與圓角特征···········158
6.1.1 倒角·························158
6.1.2 圓角特征···················159
6.2 創建孔特征·······················162
6.2.1 簡單直孔···················162
6.2.2 高級孔······················163
6.2.3 異形孔向導················164
6.2.4 螺紋線······················165
6.3 抽殼與拔模·······················169
6.3.1 抽殼特征···················170
6.3.2 拔模·························170
6.4 對象的陣列與鏡像··············172
6.4.1 陣列·························172
6.4.2 鏡像·························174
6.5 筋及其他特征····················175
6.5.1 筋特征······················175
6.5.2 形變特征···················179
6.6 綜合實戰——中國象棋造型
設計································187
Charpter 7 曲面造型設計·············.195
7.1 基礎曲面設計····················196
7.1.1 填充曲面···················196
7.1.2 平面區域···················197
7.1.3 等距曲面···················198
7.1.4 直紋曲面···················198
7.1.5 中面·························201
7.1.6 上機實踐——基礎曲面
造型應用·················.201
7.2 曲面編輯與修改·················204
7.2.1 曲面的延展與延伸······.204
7.2.2 曲面的縫合與剪裁······.206
7.2.3 曲面的刪除與替換······.208
7.2.4 曲面與實體的修改
工具·······················.209
7.2.5 上機實踐——湯勺
造型·························211
7.3 綜合案例——水龍頭曲面
造型································217
Charpter 8 PhotoView 360 模型
渲染·························.221
8.1 渲染概述··························222
8.1.1 認識渲染··················.222
8.1.2 啟動PhotoView 360
插件·······················.222
8.1.3 PhotoView 360 菜單及
工具欄····················.222
8.2 PhotoView 360 渲染功能······223
8.2.1 渲染步驟··················.223
8.2.2 應用外觀··················.224
8.2.3 應用布景··················.227
8.2.4 光源與相機···············.228
8.2.5 貼圖和貼圖庫············.238
8.2.6 渲染操作··················.243
8.3 綜合案例··························245
8.3.1 案例一:寶石戒指
渲染·······················.245
8.3.2 案例二:電燈泡渲染···.249
Charpter 9 零部件裝配設計··········.255
9.1 裝配概述··························256
9.1.1 計算機輔助裝配·········.256
9.1.2 進入裝配環境··············257
9.2 開始裝配體·······················258
9.2.1 插入零部件················259
9.2.2 配合·························261
9.3 控制裝配體·······················265
9.3.1 零部件的陣列··············265
9.3.2 零部件的鏡像··············266
9.3.3 移動或旋轉零部件········268
9.4 布局草圖··························268
9.4.1 布局草圖的功能···········268
9.4.2 布局草圖的建立···········269
9.4.3 基于布局草圖的裝配體
設計·························269
9.5 裝配體檢測·······················270
9.5.1 間隙驗證···················270
9.5.2 干涉檢查···················271
9.5.3 孔對齊······················272
9.6 爆炸視圖··························272
9.6.1 生成或編輯爆炸視圖·····272
9.6.2 添加爆炸直線··············273
9.7 綜合案例··························274
9.7.1 案例一:腳輪裝配
設計·························274
9.7.2 案例二:臺虎鉗裝配
設計·························280
9.7.3 案例三:切割機工作部
裝配設計···················286
Charpter 10 工程圖設計···············.291
10.1 工程圖概述·····················292
10.1.1 設置工程圖選項·········292
10.1.2 建立工程圖文件·········293
10.2 標準工程視圖··················296
10.2.1 標準三視圖···············296
10.2.2 自定義模型視圖·········297
10.2.3 相對視圖················.298
10.3 派生的工程視圖···············299
10.3.1 投影視圖················.299
10.3.2 剖面視圖················.299
10.3.3 輔助視圖與剪裁
視圖······················.302
10.3.4 斷開的剖視圖··········.303
10.4 標注圖紙························304
10.4.1 標注尺寸················.304
10.4.2 注解的標注·············.308
10.4.3 材料明細表·············.310
10.5 工程圖的對齊與顯示·········312
10.5.1 操縱視圖················.312
10.5.2 工程視圖的隱藏和
顯示······················.314
10.6 打印工程圖·····················314
10.6.1 為單獨的工程圖紙指定
設定······················.314
10.6.2 打印整個工程圖圖紙·.315
10.7 綜合案例——階梯軸工
程圖······························315
Charpter 11 機械設計綜合案例······.321
11.1 利用內置插件設計零件······322
11.1.1 應用FeatureWorks
插件························322
11.1.2 應用Toolbox 插件·······327
11.1.3 應用MBD(尺寸專家)
插件························331
11.1.4 應用TolAnalyst(公差
分析)插件···············334
11.2 利用外部插件設計零件······339
11.2.1 GearTrax 齒輪插件的
應用························340
11.2.2 SolidWorks 彈簧宏
程序························344
11.3 機械零件設計綜合案例······345
11.3.1 案例一:Toolbox 凸輪
設計························345
11.3.2 案例二:鉆頭零件
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11.3.3 案例三:凸輪機構運動
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11.3.4 案例四:夾鉗裝配體靜應
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