SolidWorks 2020完全實戰技術手冊 ( 簡體 字) |
作者:劉志明 武赫男 田佳梅 | 類別:1. -> 工程繪圖與工程計算 -> SolidWorks |
譯者: |
出版社:清華大學出版社 | 3dWoo書號: 54546 詢問書籍請說出此書號!【缺書】 NT售價: 550 元 |
出版日:6/1/2021 |
頁數:567 |
光碟數:0 |
|
站長推薦: |
印刷:黑白印刷 | 語系: ( 簡體 版 ) |
|
加入購物車 │加到我的最愛 (請先登入會員) |
ISBN:9787302571223 |
作者序 | 譯者序 | 前言 | 內容簡介 | 目錄 | 序 |
(簡體書上所述之下載連結耗時費功, 恕不適用在台灣, 若讀者需要請自行嘗試, 恕不保證) |
作者序: |
譯者序: |
前言:SolidWorks三維設計軟件是法國達索公司的旗艦產品。自問世以來,以其優 異的性能、易用性和創新性,極大地提高了機械工程師的設計效率。在與同類軟 件的激烈競爭中已經確立了其市場地位,成為三維機械設計軟件的標準,應用范 圍涉及機械、航空航天、汽車、造船、通用機械、醫療器械和電子等諸多領域。
本書內容
本書以SolidWorks 2020軟件為基礎,向讀者詳細地講解了SolidWorks的基本 功能及其他插件功能的應用。
全書分5大篇共28章,包括基礎篇、機械設計篇、產品設計篇、模具設計篇 和其他模塊設計篇。
●基礎篇(第1∼9章):基礎篇中以循序漸進的方式介紹了SolidWorks 2020軟件的概況、常見的基本操作、軟件設置與界面設置、參考幾何 體、草圖、文件與數據管理等內容。 ●機械設計篇(第10∼15章):本篇主要講解跟機械零件設計相關的功能 指令,包括基本實體特征、高級實體特征、零件裝配設計、機械工程圖 設計及機械設計案例等內容。 ●產品設計篇(第16∼21章):本篇主要講解跟產品外觀造型相關的功能 指令及其應用,包括基本曲面特征、高級曲面特征、曲面編輯與操作、 模型檢測與質量評估、產品高級渲染和產品設計案例等內容。 ●模具設計篇(第22∼24章):本篇主要講解關于模具設計相關的功能指 令及模具設計插件的綜合應用,包括模具設計基礎、模流分析及分模設 計等內容。 ●其他模塊設計篇(第25∼第28章):SolidWorks除了上述模塊及插件應用 外,行業應用也是十分廣泛,本篇主要講解了機構動畫與運動分析、鈑 金結構體設計、管道線路設計及CAM數控加工等。
本書特色
本書從軟件的基本應用及行業知識入手,以SolidWorks 2020軟件的模塊和插 件程序的應用為主線,以實例為引導,按照由淺入深、循序漸進的方式,講解軟 件的新特性和軟件操作方法,使讀者能快速掌握SolidWorks的軟件設計技巧。
本書的內容也是按照行業應用進行劃分的,基本上囊括了現今熱門的設計與 制造行業,可讀性十分強,讓不同專業的讀者能夠學習到相同的知識,確實不可 多得。
II
本書的講解生動而不乏味,動靜結合,相得益彰。全書多達上百個實戰案例,涵蓋各行各業。
本書既可以作為院校機械CAD、模具設計、數控加工、鈑金設計、電氣設計、產品設計等專業的教 材,也可作為對制造行業有濃厚興趣的讀者的自學用書。
作者信息
本書由生態環境部核與輻射安全中心的劉志明、空軍航天大學的武赫男及樂山市特種設備監督檢驗 所的田佳梅等編寫。感謝您選擇了本書,希望我們的努力對您的工作和學習有所幫助,也希望您把對本 書的意見和建議告訴我們。
配套資源和技術支持
本書的配套素材和視頻教學文件請用微信掃描下面的二維碼進行下載。如果有任何技術性的問題, 請用微信掃描下面的二維碼,聯系相關技術人員進行解決。
如果在配套資源下載過程中碰到問題,請聯系陳老師。
編者
2021年4月
配套素材
視頻教學
技術支持 |
內容簡介:SolidWorks 2020版本在設計創新、易學易用和提高整體性能等方面都有了顯著提升,比如增強了大裝配處理能力、復雜曲面設計能力,以及專門為中國市場的需要而進一步增強了國標(GB)內容等。《SolidWorks 2020完全實戰技術手冊》從軟件的基本應用及行業知識入手,以SolidWorks 2020軟件的模塊和插件程序的應用為主線,以實例為引導,按照由淺入深、循序漸進的方式,講解軟件的新特性和軟件操作方法,使讀者能夠快速掌握SolidWorks的軟件設計技巧。對于SolidWorks軟件的基礎應用,本書內容講解得非常詳細。筆者通過實例和方法的有機統一,使本書內容既有操作上的針對性,又有方法上的普遍性。本書圖文并茂,講解深入淺出、去繁就簡、貼近工程,把眾多專業和軟件知識點,有機地融合到每章的具體內容中。《SolidWorks 2020完全實戰技術手冊》的介紹生動而不澀滯,內容編排張弛有度,實例敘述實用而不煩瑣,能夠開拓讀者思路,提高讀者閱讀興趣,使其掌握方法,提高讀者對知識的綜合運用能力。通過對本書內容的學習、理解和練習,相信讀者能夠真正具備SolidWorks設計者的水平和素質。《SolidWorks 2020完全實戰技術手冊》既可以作為院校機械CAD、模具設計、數控加工、產品設計等專業的教材,也可作為對制造行業有濃厚興趣的讀者的自學用書。 |
目錄:第1篇基礎篇 第1章SolidWorks2020概述....1 1.1了解SolidWorks2020·································1 1.1.1SolidWorks的發展歷程························1 1.1.2SolidWorks2020功能概覽···················1 1.2SolidWorks2020的安裝·····························4 1.3SolidWorks2020用戶界面·························6 1.3.1菜單欄···················································6 1.3.2功能區···················································7 1.3.3命令選項卡···········································7 1.3.4設計樹···················································7 1.3.5狀態欄···················································7 1.3.6前導視圖工具欄···································8 1.4任務窗格·····················································8 1.4.1SolidWorks資源····································8 1.4.2設計庫···················································8 1.5SolidWorks幫助········································10 1.6SolidWorks指導教程································11 1.7課后習題···················································11 第2章學習SolidWorks2020 的關鍵第一步................12 2.1環境配置···················································12 2.1.1系統選項設置·····································12 2.1.2管理功能區·········································13 2.2SolidWorks2020文件管理·······················14 2.2.1新建文件·············································14 2.2.2打開文件·············································15 2.2.3保存文件·············································16 2.2.4關閉文件·············································17 2.3控制模型視圖···········································17 2.3.1縮放視圖·············································17 2.3.2定向視圖·············································18 2.3.3模型顯示樣式·····································20 2.3.4隱藏/顯示項目····································20 2.3.5剖視圖·················································21 2.4鍵鼠應用技巧···········································22 2.4.1鍵鼠快捷鍵·········································22 2.4.2鼠標筆勢·············································22 2.5綜合實戰——管件設計·····························25 2.6課后練習···················································28 第3章學習SolidWorks2020 的關鍵第二步................29 3.1選擇對象···················································29 3.1.1選中并顯示對象·································29 3.1.2對象的選擇·········································30 3.2使用三重軸···············································36 3.2.1三重軸·················································36 3.2.2參考三重軸·········································36 3.3注釋和控標···············································38 3.3.1注釋·····················································38 3.3.2控標·····················································39 3.4使用Instant3D··········································41 3.4.1使用Instant3D編輯特征·····················41 3.4.2Instant3D標尺·····································43
3.4.3活動剖切面·········································44 3.5綜合實戰——軸承支座零件建模案例·······46 3.6課后習題···················································49 第4章 學習SolidWorks2020 的關鍵第三步................50 4.1參考幾何體···············································50 4.1.1基準面·················································50 4.1.2基準軸·················································52 4.1.3坐標系·················································53 4.1.4創建點·················································54 4.2錄制與執行宏···········································55 4.2.1新建宏·················································55 4.2.2錄制/暫停宏········································56 4.2.3為宏指定快捷鍵和菜單·····················56 4.2.4執行宏與編輯宏·································56 4.3FeatureWorks··········································57 4.3.1FeatureWorks特點·······························57 4.3.2關閉和激活FeatureWorks···················57 4.3.3FeatureWorks識別方法與類型···········58 4.3.4FeatureWorks操作選項·······················59 4.3.5FeatureWorks選項設置·······················60 4.4綜合實戰——臺燈設計·····························62 4.4.1基座建模·············································62 4.4.2連桿建模·············································65 4.4.3燈頭建模·············································66 4.5課后習題···················································67 第5章草圖繪制命令................68 5.1SolidWorks2020草圖環境·······················68 5.1.1SolidWorks2020草圖界面·················68 5.1.2草圖繪制方法·····································68 5.1.3草圖約束信息·····································69 5.2草圖動態導航···········································70 5.2.1動態導航的推理圖標·························70 5.2.2圖標的顯示設置·································71 5.3草圖對象的選擇········································72 5.3.1選擇預覽·············································72 5.3.2選擇多個對象·····································73 5.4繪制草圖基本曲線····································73 5.4.1直線與中心線·····································73 5.4.2圓與周邊圓·········································76 5.4.3圓弧·····················································79 5.4.4橢圓與部分橢圓·································80 5.4.5拋物線與圓錐雙曲線·························82 5.5繪制草圖高級曲線····································83 5.5.1矩形·····················································83 5.5.2槽口曲線·············································84 5.5.3多邊形·················································86 5.5.4樣條曲線·············································86 5.5.5繪制圓角·············································89 5.5.6繪制倒角·············································90 5.5.7文本·····················································92 5.6綜合實戰:繪制墊片草圖·························93 5.7課后習題···················································95 第6章草圖變換與編輯指令........97 6.1草圖編輯工具···········································97 6.1.1剪裁實體·············································97 6.1.2延伸實體···········································100 6.1.3分割實體···········································100 6.1.4線段···················································101 6.2草圖變換工具·········································102 6.2.1等距實體···········································102 6.2.2復制實體···········································104 6.2.3鏡像實體···········································109 6.2.4旋轉實體···········································110 6.2.5縮放實體比例···································111 6.2.6伸展實體···········································111 6.3草圖陣列·················································112 6.3.1線性陣列···········································112 6.3.2圓周陣列···········································113 6.4由實體和曲面轉換草圖···························115 6.4.1轉換實體引用···································115 6.4.2側影實體···········································116 6.4.3交叉曲線···········································116 6.5修改草圖和修復草圖·······························116 6.5.1修改草圖···········································116 6.5.2修復草圖···········································117 6.6綜合實戰:繪制花形草圖·······················118
V 6.7課后習題·················································119 第7章草圖尺寸與幾何約束.......120 7.1草圖幾何約束·········································120 7.1.1幾何約束類型···································120 7.1.2添加幾何關系···································121 7.1.3顯示/刪除幾何關系··························122 7.2草圖尺寸約束·········································125 7.2.1草圖尺寸設置···································125 7.2.2尺寸約束類型···································129 7.2.3尺寸修改···········································130 7.3插入尺寸·················································134 7.3.1草圖數字輸入···································134 7.3.2添加尺寸···········································134 7.4草圖捕捉工具·········································136 7.4.1草圖捕捉···········································136 7.4.2快速捕捉···········································136 7.5完全定義草圖·········································137 7.6爆炸草圖·················································138 7.7綜合實戰·················································139 7.7.1繪制吊鉤草圖···································139 7.7.2繪制轉輪架草圖·······························140 7.8課后習題·················································141 第8章3D草圖與空間曲線........142 8.1認識3D草圖············································142 8.1.13D空間控標······································142 8.1.2繪制3D直線······································143 8.1.3繪制3D點··········································146 8.1.4繪制3D樣條曲線······························146 8.1.5曲面上的樣條曲線···························147 8.1.63D草圖基準平面······························147 8.1.7編輯3D草圖曲線······························149 8.2曲線工具·················································151 8.2.1通過XYZ點的曲線···························151 8.2.2通過參考點的曲線···························152 8.2.3投影曲線···········································152 8.2.4分割線···············································156 8.2.5螺旋線/渦狀線··································158 8.2.6組合曲線···········································160 8.3綜合實戰——音箱建模···························160 8.4課后習題·················································169 第9章 SolidWorks文件 與數據管理..................170 9.1SolidWorks文件結構與類型····················170 9.1.1外部參考···········································170 9.1.2SolidWorks文件信息························172 9.1.3SolidWorks文件類型························172 9.2版本文件的轉換······································173 9.2.1利用SolidWorksTaskScheduler 轉換···················································173 9.2.2在SolidWorks2020軟件窗口中 自動轉換···········································174 9.3文件的輸入與輸出··································174 9.3.1通過SolidWorksTaskScheduler 輸入、輸出文件·······························174 9.3.2通過SolidWorks2020窗口輸入、 輸出文件···········································175 9.4輸入文件與FeatureWorks識別特征········176 9.4.1FeatureWorks插件載入·····················176 9.4.2FeatureWorks選項·····························176 9.4.3識別特征···········································177 9.5管理Toolbox文件····································179 9.5.1生成Toolbox標準件的方式··············180 9.5.2Toolbox標準件的只讀選項··············180 9.6SolidWorkseDrawings···································182 第2篇機械設計篇 第10章創建基本實體特征.........184 10.1特征建模基礎·······································184 10.2拉伸凸臺/基體特征·······························185 10.2.1【凸臺-拉伸】屬性面板···············185 10.2.2拉伸的開始條件和終止條件········185
10.2.3拉伸截面的要求····························187 10.3旋轉凸臺/基體特征·······························189 10.3.1【旋轉】屬性面板························190 10.3.2關于旋轉類型與角度····················190 10.3.3關于旋轉軸····································190 10.4掃描凸臺/基體特征·······························191 10.4.1【掃描】屬性面板························192 10.4.2掃描軌跡的創建方法····················192 10.4.3帶引導線的掃描特征····················192 10.5放樣/凸臺基體特征·······························193 10.5.1創建帶引導線的放樣特征············194 10.5.2創建帶中心線的放樣特征············194 10.6邊界/凸臺基體特征·······························196 10.7綜合實戰——礦泉水瓶造型··················198 10.7.1創建瓶身主體·································197 10.7.2創建附加特征·································197 10.8課后習題···············································202 第11章創建高級實體特征.........203 11.1形變特征···············································203 11.1.1自由形·············································203 11.1.2變形·················································205 11.1.3壓凹·················································210 11.1.4彎曲·················································212 11.1.5包覆·················································216 11.1.6圓頂·················································216 11.2扣合特征···············································218 11.2.1裝配凸臺·········································219 11.2.2彈簧扣·············································220 11.2.3彈簧扣凹槽·····································221 11.2.4通風口·············································221 11.2.5唇緣/凹槽········································222 11.3綜合實戰:輪胎與輪轂設計··················225 11.3.1輪轂設計·········································225 11.3.2輪胎設計·········································227 11.4課后習題···············································230 第12章創建工程特征...............231 12.1創建倒角與圓角特征·····························231 12.1.1倒角·················································231 12.1.2圓角特征·········································232 12.2創建孔特征···········································234 12.2.1簡單直孔·········································234 12.2.2高級孔·············································234 12.2.3異形孔向導·····································235 12.2.4螺紋線·············································236 12.3抽殼與拔模···········································238 12.3.1抽殼特征·········································238 12.3.2拔模·················································238 12.4對象的陣列與鏡像································239 12.4.1陣列·················································240 12.4.2鏡像·················································240 12.5筋及其他特征·······································241 12.5.1筋特征·············································242 12.5.2形變特征·········································244 12.6綜合實戰——中國象棋造型設計···········248 12.7課后習題···············································252 第13章零件裝配設計...............253 13.1裝配概述···············································253 13.1.1計算機輔助裝配·····························253 13.1.2裝配環境的進入·····························254 13.2開始裝配體···········································255 13.2.1插入零部件·····································256 13.2.2配合·················································257 13.3控制裝配體···········································261 13.3.1零部件的陣列·································261 13.3.2零部件的鏡像·································262 13.3.3移動或旋轉零部件·························263 13.4布局草圖···············································263 13.4.1布局草圖的功能·····························263 13.4.2布局草圖的建立·····························264 13.4.3基于布局草圖的裝配體設計·········264 13.5裝配體檢測···········································265
13.5.1間隙驗證·········································265 13.5.2干涉檢查·········································265 13.5.3孔對齊·············································266 13.6爆炸視圖···············································266 13.6.1生成或編輯爆炸視圖·····················266 13.6.2添加爆炸直線·································267 13.7綜合實戰···············································268 13.7.1實戰一:腳輪裝配設計·················268 13.7.2實戰二:臺虎鉗裝配設計·············271 13.7.3實戰三:切割機工作部裝配 設計················································275 13.8課后習題···············································277 第14章機械工程圖設計...........279 14.1工程圖概述···········································279 14.1.1設置工程圖選項·····························279 14.1.2建立工程圖文件·····························280 14.2標準工程視圖·······································282 14.2.1標準三視圖·····································282 14.2.2自定義模型視圖·····························283 14.2.3相對視圖·········································284 14.3派生的工程視圖····································284 14.3.1投影視圖·········································284 14.3.2剖面視圖·········································285 14.3.3輔助視圖與剪裁視圖·····················286 14.3.4斷開的剖視圖·································287 14.4標注圖紙···············································288 14.4.1標注尺寸·········································288 14.4.2注解的標注·····································290 14.4.3材料明細表·····································291 14.5工程圖的對齊與顯示·····························293 14.5.1操縱視圖·········································293 14.5.2工程視圖的隱藏和顯示·················294 14.6打印工程圖···········································294 14.6.1為單獨的工程圖紙指定設定·········294 14.6.2打印整個工程圖圖紙·····················294 14.7綜合實戰——階梯軸工程圖··················295 14.8課后習題···············································299 第15章SolidWorks機械 設計案例....................300 15.1草圖繪制案例·······································300 15.2.1繪圖分析·········································300 15.2.2繪圖步驟·········································301 15.2機械零件建模案例································303 15.2.1機械零件1建模訓練·······················303 15.2.2機械零件2建模訓練·······················306 15.2.3機械零件3建模訓練·······················311 15.3SolidWorks插件設計案例·····················315 15.3.1利用GearTrax齒輪插件設計外嚙 合齒輪·············································315 15.3.2利用彈簧宏程序設計彈簧·············317 15.3.3利用Toolbox插件設計凸輪············317 15.4裝配設計案例·······································318 15.4.1裝配設計分析·································318 15.4.2造型與裝配步驟·····························319 第3篇產品設計篇 第16章基本曲面特征...............322 16.1曲面概述···············································322 16.1.1SolidWorks曲面定義······················322 16.1.2曲面命令介紹·································323 16.2常規曲面···············································323 16.2.1拉伸曲面·········································323 16.2.2旋轉曲面·········································325 16.2.3掃描曲面·········································327 16.2.4放樣曲面·········································329 16.2.5邊界曲面·········································334 16.3平面區域···············································334 16.4綜合實戰——玩具飛機造型··················335 16.5課后習題···············································338
第17章高級曲面特征..............339 17.1高級曲面特征·······································339 17.1.1填充曲面·········································339 17.1.2等距曲面·········································341 17.1.3直紋曲面·········································345 17.1.4中面·················································347 17.1.5延展曲面·········································347 17.2綜合實戰——牛仔帽造型設計··············348 17.3課后習題···············································351 第18章曲面編輯與操作............352 18.1曲面操作···············································352 18.1.1替換面·············································352 18.1.2延伸曲面·········································353 18.1.3縫合曲面·········································353 18.1.4剪裁曲面·········································354 18.1.5解除剪裁曲面·································356 18.1.6刪除面·············································357 18.2曲面加厚與切除····································362 18.2.1加厚·················································362 18.2.2加厚切除·········································362 18.2.3使用曲面切除·································363 18.3綜合實戰——燈飾造型·························363 18.4課后習題···············································369 第19章模型檢測與質量評估......370 19.1測量工具···············································370 19.1.1設置單位/精度································370 19.1.2圓弧/圓測量····································371 19.1.3顯示XYZ測量·································371 19.1.4面積與長度測量·····························372 19.1.5零件原點測量·································372 19.1.6投影測量·········································372 19.2質量屬性與剖面屬性·····························373 19.2.1質量屬性·········································373 19.2.2剖面屬性·········································374 19.3傳感器··················································375 19.3.1生成傳感器·····································375 19.3.2傳感器通知·····································376 19.3.3編輯、壓縮或刪除傳感器·············376 19.4統計、診斷與檢查································376 19.4.1統計·················································376 19.4.2檢查·················································377 19.4.3輸入診斷·········································378 19.5模型質量分析·······································378 19.5.1幾何體分析·····································378 19.5.2厚度分析·········································379 19.5.3誤差分析·········································380 19.5.4斑馬條紋·········································380 19.5.5曲率分析·········································381 19.6綜合實戰···············································381 19.6.1實戰一:測量模型·························382 19.6.2實戰二:檢查與分析模型·············384 19.6.3實戰三:產品分析與修改·············387 19.7課后習題···············································388 第20章產品高級渲染..............390 20.1渲染概述···············································390 20.1.1認識渲染·········································390 20.1.2啟動PhotoView360插件················391 20.1.3PhotoView360菜單及工具條········391 20.2PhotoView360渲染功能······················391 20.2.1渲染步驟·········································391 20.2.2應用外觀·········································392 20.2.3應用布景·········································394 20.2.4光源與相機·····································394 20.2.5貼圖和貼圖庫·································402 20.2.6渲染操作·········································406 20.3綜合實戰···············································407 20.3.1實戰一:寶石戒指渲染·················407 20.3.2實戰二:白熾燈泡渲染·················410 20.4課后習題···············································413 第21章 SolidWorks產品設計 案例..........................415 21.1電吹風造型設計····································415
21.1.1殼體造型·········································415 21.1.2吹風機附件設計·····························421 21.1.3電源線與插頭設計·························424 21.2玩具蜘蛛造型設計································426 21.3洗發露瓶造型設計································431 21.4工藝花瓶造型設計································434 第4篇模具設計篇 第22章模具設計基礎..............436 22.1模具設計概述·······································436 22.1.1模具種類·········································436 22.1.2模具的組成結構·····························436 22.1.3模具設計與制造的一般流程·········438 22.2模具設計常識·······································439 22.2.1產品設計注意事項·························439 22.2.2分型面設計主要事項·····················440 22.2.3模具設計注意事項·························441 22.2.4模具設計依據·································441 22.3產品設計、模具設計與加工制造···········441 22.3.1產品設計階段·································441 22.3.2模具設計階段·································450 22.3.3加工制造階段·································452 第23章Plastics模流分析.......457 23.1SolidWorksPlastics入門基礎···············457 23.1.1有限元分析基礎·····························458 23.1.2常見制品缺陷及產生原因·············458 23.1.3SolidWorksPlastics插件的安裝·········459 23.2新建算例···············································460 23.3網格建立與問題修復·····························461 23.3.1Plastics網格類型·····································461 23.3.2建立網格模型·································462 23.3.3網格診斷與修復·····························463 23.3.4處理產品壁厚問題·························464 23.3.5流阻系數·········································465 23.4邊界條件設定·······································465 23.4.1澆口位置的選擇·····························466 23.4.2控制閥·············································466 23.5系統與模具零件設計·····························467 23.5.1澆注系統設計·································467 23.5.2冷卻系統設計·································468 23.5.3增加虛擬模具·································469 23.6設定材料屬性·······································469 23.6.1選擇聚合物·····································469 23.6.2模具材料·········································471 23.7設置工藝參數·······································471 23.7.1充填設定·········································471 23.7.2保壓設定·········································473 23.7.3扭曲設定·········································473 23.8分析類型···············································473 23.8.1“流動”分析·································473 23.8.2“流動+保壓”分析·······················474 23.8.3“流動+保壓+扭曲”分析············474 23.9綜合實戰——風扇葉模流分析··············475 23.9.1分析前期準備工作·························475 23.9.2流動分析與結果剖析·····················476 23.9.3優化分析·········································477 23.10課后習題·············································479 第24章SolidWorks分模設計....480 24.1SolidWorks模具工具介紹·····················480 24.2產品分析工具·······································480 24.3分型線設計工具····································480 24.4分型面設計工具····································481 24.4.1用于創建區域面的工具·················481 24.4.2用于創建延展面的工具·················482 24.4.3修補孔的工具·································483 24.5成型零部件設計工具·····························485 24.5.1分割型芯和型腔·····························485 24.5.2拆分成型鑲件·································485 24.6綜合實戰——風扇葉分模·····················486 24.7課后習題···············································491
第5篇其他模塊設計篇 第25章機構動畫與運動分析......492 25.1SolidWorks運動算例····························492 25.1.1運動算例界面·································492 25.1.2時間線與時間欄·····························493 25.1.3鍵碼點、關鍵幀、更改欄、 選項·················································493 25.1.4算例類型·········································495 25.2動畫······················································496 25.2.1創建基本動畫·································496 25.2.2動畫向導·········································500 25.3基本運動···············································502 25.3.1四連桿機構運動仿真·····················503 25.3.2齒輪傳動機構仿真·························506 25.4Motion運動分析····································508 25.4.1Motion分析的基本概念·················509 25.4.2凸輪機構運動仿真·························509 第26章鈑金結構件設計............514 26.1鈑金設計概述·······································514 26.1.1鈑金零件分類·································514 26.1.2鈑金加工工藝流程·························515 26.1.3鈑金結構設計注意事項·················515 26.2SolidWorks2020鈑金設計工具············516 26.3鈑金法蘭設計·······································516 26.3.1基體法蘭·········································516 26.3.2薄片·················································518 26.3.3邊線法蘭·········································518 26.3.4斜接法蘭·········································519 26.4創建折彎鈑金體····································519 26.4.1繪制的折彎·····································520 26.4.2褶邊·················································520 26.4.3轉折·················································521 26.4.4展開·················································521 26.4.5折疊·················································521 26.4.6放樣折彎·········································522 26.5鈑金成形工具·······································523 26.5.1使用【成形】工具································523 26.5.2編輯成形工具·································524 26.5.3創建新成形工具·····························524 26.6編輯鈑金特征·······································526 26.6.1拉伸切除·········································526 26.6.2邊角剪裁·········································527 26.6.3閉合角·············································527 26.6.4斷裂邊角·········································528 26.6.5將實體零件轉換成鈑金件·············528 26.6.6鈑金設計中的鏡像特征·················529 26.7綜合實戰——ODF單元箱主體設計·······530 第27章管道與線路設計............533 27.1Routing模塊概述··································533 27.1.1Routing插件的應用························533 27.1.2文件命名·········································533 27.1.3關于管道設計的術語·····················534 27.2生成線路點與連接點·····························534 27.2.1生成線路點·····································535 27.2.2生成連接點·····································535 27.3管道、管筒零部件設計·························537 27.3.1設計庫零件·····································538 27.3.2管道和管筒零件設計·····················538 27.3.3彎管零件設計·································539 27.3.4法蘭零件·········································540 27.3.5變徑管零件·····································540 27.3.6其他附件零件·································541 27.4管道線路設計·······································541 27.4.1管道步路選項設置·························542 27.4.2通過拖/放來開始····························542 27.4.3繪制3D草圖(手動步路)············543 27.4.4自動步路·········································543 27.4.5開始步路·········································544 27.4.6編輯線路·········································545 27.4.7更改線路直徑·································545 27.4.8覆蓋層·············································546 27.5管筒線路設計·······································549 27.5.1創建自由線路的管筒·····················549 27.5.2創建正交線路的管筒·····················550 27.6綜合實戰——鍋爐管道系統設計···········551 |
序: |