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After Effects 2020完全實戰技術手冊

( 簡體 字)
作者:鐵鐘 沈潔類別:1. -> 多媒體 -> After Effects
譯者:
出版社:清華大學出版社After Effects 2020完全實戰技術手冊 3dWoo書號: 53701
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缺書
NT售價: 495

出版日:11/1/2020
頁數:283
光碟數:0
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ISBN:9787302562399
作者序 | 譯者序 | 前言 | 內容簡介 | 目錄 | 
(簡體書上所述之下載連結耗時費功, 恕不適用在台灣, 若讀者需要請自行嘗試, 恕不保證)
作者序:

譯者序:

前言:

近年來新視頻生態圈逐漸建立,人們更習慣于通過視頻來擴充知識并且與他
人交流。雖然有很多可以幫助用戶制作和剪輯的手機APP,但是隨著自媒體的隊
伍中加入了更多的專業人士,從業者的資質也在不斷提升,同時作品的質量也在
不斷提高。短視頻從業人員也不再滿足于通過手機進行視頻的編輯與制作,After
Effects CC 2020這款軟件正好適合這些視頻行業的人員。作為一款用于高端視頻
特效系統的專業合成軟件,After Effects經過不斷的發展,在眾多的后期動畫軟件
中獨具特性。

全書共分為7章,內容概括如下所述。

第1章:講解After Effects新增功能和相關基礎知識,讀者可以對軟件有一個
整體性的認識。

第2章:講解After Effects中如何制作二維動畫,時間軸面板的使用方法與設
置,以及蒙版和文字動畫的功能。

第3章:講解After Effects 中三維空間的基本概念,燈光圖層的相關應用,以
及構造VR環境等。

第4章:講解After Effects的常用內置效果,主要講解了經常被使用到的效果
命令。

第5章:基于上一章節講解的內置效果,深入講解了實踐中效果應用案例的
制作。

第6章:講解After Effects的Trapcode效果插件,其中深入全面地剖析了
Particular 4.1與FORM4.1兩款插件。

第7章:講解After Effects綜合案例的制作。通過案例使讀者深入了解軟件的
使用技巧,案例傾向于將多款特效組合在一起,創作更具吸引力的畫面效果,通
過練習讀者可以融會貫通軟件的應用。

本書由鐵鐘、沈潔編著,并得到了上海工程技術大學教材建設項目J201907001
支持。鑒于編者水平有限,書中難免有不當之處,希望讀者不吝賜教。

本書的工程文件和視頻素材請掃描下面的二維碼進行下載。如果在下載過程
中碰到問題。請聯系陳老師,聯系郵箱。

如果有技術性的問題。請掃描下面的技術支持二維碼,聯系相關技術人員進
行處理。

作者2020年8月于上海

工程文件

視頻素材

技術支持
內容簡介:

《After Effects 2020完全實戰技術手冊》編寫目的是讓使用者盡可能地全面掌握After Effects CC 2020軟件的應用。書中深入地分析了軟件的主要功能和命令,同時將Trapcode效果插件最新版本Particular 4.1和FORM4.1的英文命令進行了逐一講解,讀者可以把其作為工具書隨時查詢。實例部分由易到難、由淺入深,步驟清晰簡明、通俗易懂,適用于不同層次的制作,并且深入地講解了Trapcode系列插件的應用案例。本書收錄了大量視頻素材,讀者可以根據需要進行練習和使用。《After Effects 2020完全實戰技術手冊》適合從事短視頻制作、自媒體欄目包裝、電視廣告編輯與合成的廣大初、中級從業人員作為自學用書,也適合作為相關院校非線性編輯、媒體創作和視頻合成專業的教材。
目錄:

AfterEffectsCC2020
概述
1.1短視頻的時代·············································1
1.2AfterEffectsCC2020新功能·····················3
1.2.1預覽和播放性能提升···························3
1.2.2增強了EXR工作流程·························3
1.2.3形狀處理加快·······································4
1.2.4圖形和文本增強功能···························4
1.2.5表達式改進···········································4
1.2.6擴展了支持的格式并提供更佳的
回放支持···············································5
1.2.7新的Cineware渲染器和Cinema4D
LiteR21·················································5
1.2.8視頻的內容識別填充改進···················5
1.2.9其他增強功能·······································5
1.3AfterEffectsCC2020工作區介紹·············6
1.3.1工作界面介紹·······································6
1.3.2項目面板介紹·······································7
1.3.3工具介紹···············································8
1.3.4合成面板介紹·······································9
1.3.5時間軸面板介紹·································13
1.3.6其他功能面板介紹·····························14
1.4AfterEffects2020工作流程介紹··············15
1.4.1素材導入·············································16
1.4.2合成設置詳解·····································18
1.4.3圖層的概念·········································19
1.4.4關鍵幀動畫的概念·····························20
1.4.5視頻導出設置·····································21
1.4.6高速運行·············································23
1.5AfterEffects2020操作流程實例··············24
第2章二維動畫
2.1圖層的基本概念········································30
2.1.1圖層的類型·········································31
2.1.2導入PSD文件······································32
2.1.3合成的管理·········································32
2.1.4圖層的屬性·········································32
2.1.5圖層的分類·········································34
2.1.6圖層的混合模式·································35
2.1.7圖層的樣式·········································35
2.1.8圖層的遮罩·········································36
2.2時間軸面板···············································38
2.2.1時間軸面板的基本功能·····················38
2.2.2時間軸面板中的圖層操作·················45
2.2.3動畫制作·············································45
2.2.4動畫路徑的調整·································47
2.2.5清理緩存·············································49
2.2.6動畫曲線的編輯·································49
2.3蒙版··························································51
2.3.1蒙版的創建·········································51
2.3.2蒙版的屬性·········································52
2.3.3蒙版插值·············································54
2.3.4形狀圖層·············································54
2.3.5繪制路徑·············································56
2.3.6遮罩實例·············································56
2.3.7預合成·················································59
2.4文字動畫···················································61
2.4.1創建文字層·········································61
2.4.2路徑選項屬性·····································62
2.4.3范圍選擇器·········································64
2.4.4范圍選擇器動畫·································65
2.4.5起始與結束屬性動畫·························67
第1章


III
2.4.6文本動畫預設·····································68
2.5操控點工具···············································69
2.6基本圖形···················································71
第3章三維動畫
3.1AfterEffects三維空間的基本概念············76
3.1.13D圖層的概念····································76
3.1.23D圖層的基本操作····························76
3.1.3觀察3D圖層········································77
3.2燈光圖層···················································79
3.2.1燈光的類型·········································79
3.2.2燈光的屬性·········································80
3.2.3幾何選項·············································82
3.2.4材質屬性·············································82
3.3攝像機······················································84
3.4跟蹤··························································86
3.4.1點跟蹤·················································86
3.4.2人臉跟蹤器·········································89
3.4.3三維跟蹤·············································91
3.5構造VR環境············································94
3.6三維文字···················································98
3.7表達式三維文字······································101
第4章常用內置效果
4.1效果操作·················································105
4.1.1應用效果···········································106
4.1.2復制效果···········································106
4.1.3關閉與刪除效果·······························106
4.1.4效果參數設置···································107
4.2顏色校正·················································108
4.2.1色階···················································109
4.2.2色相/飽和度······································109
4.2.3曲線···················································110
4.2.4三色調···············································111
4.3模糊和銳化·············································111
4.3.1高斯模糊···········································111
4.3.2定向模糊···········································112
4.3.3徑向模糊···········································112
4.3.4通道模糊···········································113
4.4生成························································113
4.4.1梯度漸變···········································113
4.4.2四色漸變···········································114
4.4.3高級閃電···········································114
4.5風格化····················································116
4.5.1發光···················································116
4.5.2毛邊···················································117
4.5.3卡通···················································118
4.5.4CCGlass············································118
4.6過渡························································120
4.6.1漸變擦除···········································120
4.6.2塊溶解···············································121
4.6.3卡片擦除···········································121
4.6.4CCGlassWipe··································123
4.7雜色和顆粒·············································124
4.7.1雜色Alpha·········································124
4.7.2分形雜色···········································124
4.8模擬························································126
4.8.1CCBubbles········································126
4.8.2CCDrizzle·········································126
4.8.3CCRainfall········································128
第5章效果應用實例
5.1調色實例·················································129
5.2畫面顆粒·················································131
5.3云層模擬·················································132
5.4發光背景·················································136
5.5粒子光線·················································138
5.6路徑應用·················································141
5.7高光滾動·················································146
5.8爆炸背景·················································150
5.9切割文字·················································156
第6章REDGIANTTrapcode
效果插件
6.1Particular4.1效果插件··························160
6.1.1Designer...··········································161


IV
6.1.2ShowSystem·····································164
6.1.3Emitter···············································164
6.1.4Particle···············································170
6.1.5Shading··············································175
6.1.6Physics···············································178
6.1.7AuxSystem········································181
6.1.8GlobalFluidControls························184
6.1.9WorldTransform·······························184
6.1.10Visibility··········································185
6.1.11Rendering········································185
6.2Particular效果實例································187
6.2.1OBJ序列粒子····································187
6.2.2粒子拖尾···········································192
6.3Form4.1效果插件···································194
6.3.1BaseForm··········································195
6.3.2Particle···············································197
6.3.3Shading··············································200
6.3.4LayerMaps········································202
6.3.5AudioReact·······································204
6.3.6DisperseandTwist····························206
6.3.7Fluid···················································206
6.3.8FractalField·······································207
6.3.9SphericalField···································209
6.3.10Kaleidospace···································209
6.3.11Transform········································210
6.3.12GlobalFluidControls······················210
6.3.13Visibility··········································211
6.3.14Rendering········································211
6.4Form效果實例········································212
6.5MIR效果插件··········································217
6.6TAO效果插件·········································220
第7章綜合案例
7.1擾動文字·················································227
7.2動態圖形·················································230
7.3腐蝕文字·················································238
7.4方形閃電·················································247
7.5網版效果·················································253
7.6電路文字·················································256
7.7粒子地球·················································265
7.8漸變背景·················································273
7.9黃金字體·················································277
7.10帶狀文字···············································282
序: