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9.1 Asset Browser¡e¸ê·½ÂsÄý¾¹¡f¡@2
9.1.1 ©ì°Ê¾Þ§@¡@3
9.1.2 Asset Browser¡e¸ê·½ÂsÄý¾¹¡f¹ï¸Ü®Ø¡@4
9.2 Assign Vertex Colors¡e«ü©w³»ÂIÃC¦â¡f¡@8
9.3 Batch ProOptimizer¡e§å³B²z±M·~Àu¤Æ¾¹¡f¡@13
9.3.1 Batch ProOptimizer¡e§å³B²z±M·~Àu¤Æ¾¹¡f¤u¨ã¨÷®iÄæ¡@13
9.3.2 Batch Optimization¡e§å³B²zÀu¤Æ¡f¹ï¸Ü®Ø¡@14
9.4 Bitmap/Photometric Path¡e¦ì¹Ï/¥ú«×¾Ç¸ô®|¡f¡@18
9.5 Camera Match¡eÄá¼v¾÷¤Ç°t¡f¡@20
9.6 Camera Tracker¡eÄá¼v¾÷¸òÂܾ¹¡f¡@23
9.6.1 Movie¡e¼v¤ù¡f¡@25
9.6.2 Motion Trackers¡e¹B°Ê¸òÂܾ¹¡f¡@27
9.6.3 Movie Stepper¡e¼v¤ù¤À¸`¾¹¡f¡@29
9.6.4 Error Thresholds¡e¿ù»~ìH­È¡f¡@30
9.6.5 Batch Track¡e§å³B²z¸òÂÜ¡f¡@30
9.6.6 Position Data¡e¦ì¸m¼Æ¾Ú¡f¡@31
9.6.7 Match Move¡e¤Ç°t²¾°Ê¡f¡@31
9.6.8 Move Smoothing¡e²¾°Ê¥­·Æ¡f¡@33
9.6.9 Object Pinning¡e¹ï¶H±ÛÂà¡f¡@34
9.7 Channel Info¡e³q¹D«H®§¡f¡@35
9.8 Clean MultiMaterial¡e²M²z¦hºû§÷½è¡f¡@37
9.9 Collapse¡e¶ò³´¡f¡@38
9.10 Color Clipboard¡eÃC¦â°Å¶KªO¡f¡@39
9.11 COM/DCOM Server Control¡eCOM/DCOMªA°È¾¹±±¨î¡f¡@40
9.12 Dynamics¡e°Ê¤O¾Ç¡f¡@41
9.12.1 Dynamics¡e°Ê¤O¾Ç¡f¡@42
9.12.2 Timing & Simulation¡e­p®É©M¼ÒÀÀ¡f¡@47
9.13 File Link Manager¡e¤å¥óÃì±µºÞ²z¾¹¡f¡@50
9.13.1 Attach¡eªþ¥[¡f¡@51
9.13.2 Files¡e¤å¥ó¡f¡@52
9.13.3 Presets¡e¹w³]¡f¡@52
9.13.4 File Link Settings¡e¤å¥óÃì±µ³]¸m¡f¹ï¸Ü®Ø(CAD)¡@53
9.13.4.1 Basic¡e°ò¥»¡f¿ï¶µ¥d¡@53
9.13.4.2 Advanced¡e°ª¯Å¡f¿ï¶µ¥d¡@54
9.13.4.3 Spline Rendering¡e¼Ë±ø½u´è¬V¡f¿ï¶µ¥d¡@56
9.13.5 File Link Settings¡e¤å¥óÃì±µ³]¸m¡f¹ï¸Ü®Ø(FBX)¡@57
9.14 Fix Ambient¡e©T©wÀô¹Ò¥ú¡f¡@58
9.15 Flight Studio¡@59
9.15.1 Flight Studio¨÷®iÄæ¡@60
9.15.2 Flight Studio Hierarchy¡eFlight Studio¼h¦¸¡fµ¡¤f¡@60
9.15.3 Switch Attributes¡e¤Á´«ÄÝ©Ê¡fµ¡¤f¡@62
9.16 Follow/Bank¡e¸òÀH/¶É±×¡f¡@66
9.17 IFL Manager¡eIFLºÞ²z¾¹¡f¡@67
9.18 Instance Duplicate Maps¡e¹ê¨Ò¤Æ­«´_ªº¶K¹Ï¡f¡@68
9.19 Level of Detail¡e²Ó¸`¯Å§O¡f¡@69
9.20 Lighting Data Export¡e·Ó©ú¼Æ¾Ú¾É¥X¡f¡@71
9.21 Lightscape Materials¡eLightscape§÷½è¡f¡@72
9.22 Link Inheritance(Selected)¡eÃì±µÄ~©Ó(¿ï©w)¡f¡@73
9.23 MAC Utilities¡eMAC¤u¨ã¡f¡@74
9.24 Material XML Exporter¡e§÷½èXML¾É¥X¾¹¡f¡@75
9.25 MAX File Finder¡eMAX¤å¥ó¬d§äµ{§Ç¡f¡@76
9.26 MAXScript¡eMAX¸}¥»»y¨¥¡f¡@77
9.27 Measure¡e´ú¶q¡f¡@78
9.28 Motion Capture¡e¹B°Ê®·®»¡f¡@79
9.29 Panorama Exporter¡e¥þ´º¾É¥X¾¹¡f¡@79
9.29.1 Render¡e´è¬V¡f­±ªO¡@80
9.29.2 Viewer¡e¬d¬Ý¾¹¡f¡@81
9.30 Polygon Counter¡e¦hÃä§Î­p¼Æ¾¹¡f¡@81
9.31 reactor¡e¤ÏÀ³°ï°Ê¤O¾Ç¡f¡@82
9.32 Rescale World Units¡e­«ÁY©ñ¥@¬É³æ¦ì¡f¡@82
9.33 Reset XForm¡e­«¸mÅÜ´«¡f¡@83
9.34 Resource Collector¡e¸ê·½¦¬¶°¾¹¡f¡@83
9.35 Scene Effect Loader¡e³õ´º®ÄªG¥[¸ü¾¹¡f¡@84
9.36 Shape Check¡e¹Ï§ÎÀˬd¡f¡@85
9.37 SkinUtilties¡e»X¥Ö¤u¨ã¡f¡@86
9.38 Strokes¡eµ§¹º¡f¡@88
9.39 Surface Approximation¡e¦±­±ªñ¦ü¡f¡@90
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10.1.2 ¿O¥ú»P§÷½è¡@95
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10.2.1 Compact Material Editor¡eºë²§÷½è½s¿è¾¹¡f¡@96
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10.2.2.1 Slate Material Editor¡e¥­ªO§÷½è½s¿è¾¹¡fµæ³æÄæ¡@114
10.2.2.2 Slate Material Editor¡e¥­ªO§÷½è½s¿è¾¹¡f¤u¨ãÄæ¡@118
10.2.2.3 Slate Material Editor¡e¥­ªO§÷½è½s¿è¾¹¡f¬É­±¤¸¯À¡@119
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10.3.1 Blinn»PPhong¡@125
10.3.2 Anisotropic¡e¦U¦V²§©Ê¡f¡@127
10.3.3 Metal¡eª÷ÄÝ¡f¡@128
10.3.4 Multi-Layer¡e¦h¼h¡f¡@129
10.3.5 Oren-Nayar-Blinn¡@130
10.3.6 Strauss¡@130
10.3.7 Translucent Shader¡e¥b³z©ú©ú·t¾¹¡f¡@131
10.4 ¼Ð·Ç§÷½èÃþ«¬¡@132
10.4.1 Advanced Lighting Override¡e°ª¯Å·Ó©úÂл\¡f§÷½è¡@133
10.4.2 Architectural¡e«Øµ®¡f§÷½è¡@133
10.4.2.1 Templates¡e¼ÒªO¡f¨÷®iÄæ¡@134
10.4.2.2 Physical Qualities¡eª«²z©Ê½è¡f¨÷®iÄæ¡@135
10.4.2.3 Special Effects¡e¯S®í®ÄªG¡f¨÷®iÄæ¡@137
10.4.2.4 Advanced Lighting Override¡e°ª¯Å·Ó©úÂл\¡f¨÷®iÄæ¡@137
10.4.2.5 Cutout¡eµô¤Á¡f¶K¹Ï¡@140
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10.4.3.1 Blend¡e²V¦X¡f§÷½è¡@141
10.4.3.2 Composite¡e¦X¦¨¡f§÷½è¡@143
10.4.3.3 Double Sided¡eÂù­±¡f§÷½è¡@143
10.4.3.4 Morpher¡eÅܧξ¹¡f§÷½è¡@144
10.4.3.5 Multi/Sub-Object¡e¦hºû/¤l¹ï¶H¡f§÷½è¡@145
10.4.3.6 Shellac¡eÂκ£¡f§÷½è¡@147
10.4.3.7 Top/Bottom¡e³»/©³¡f§÷½è¡@148
10.4.4 Ink¡¦n Paint¡e¥d³q¡f§÷½è¡@149
10.4.5 Matte/Shadow¡eµL¥ú/§ë¼v¡f§÷½è¡@155
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10.4.6.1 Raytrace Basic Parameters¡e¥ú½u¸òÂÜ°ò¥»°Ñ¼Æ¡f¡@158
10.4.6.2 Extended Parameters¡eÂX®i°Ñ¼Æ¡f¡@160
10.4.6.3 Raytracer Controls¡e¥ú½u¸òÂܾ¹±±¨î¡f¡@164
10.4.6.4 SuperSampling¡e¶W¯Åªö¼Ë¡f¡@168
10.4.6.5 Maps¡e¶K¹Ï¡f¡@168
10.4.6.6 Dynamics Properties¡e°Ê¤O¾ÇÄÝ©Ê¡f¡@168
10.4.6.7 Raytracer Global Parameters¡e¥þ§½¥ú½u¸òÂܳ]¸m¡f¡@168
10.4.6.8 Include/Exclude¡e¥]§t/±Æ°£¡f¡@171
10.4.7 Shell Material¡e´ß§÷½è¡f§÷½è¡@172
10.4.8 Standard¡e¼Ð·Ç¡f§÷½è¡@173
10.4.8.1 Shader Basic Parameters¡e©ú·t¾¹°ò¥»°Ñ¼Æ¡f¡@174
10.4.8.2 Basic Parameters¡e°ò¥»°Ñ¼Æ¡f¡@175
10.4.8.3 Extended Parameters¡eÂX®i°Ñ¼Æ¡f¡@175
10.4.8.4 SuperSampling¡e¶W¯Åªö¼Ë¡f¡@178
10.4.8.5 Maps¡e¶K¹Ï¡f¡@179
10.4.8.6 Dynamics Properties¡e°Ê¤O¾ÇÄÝ©Ê¡f¡@189
10.4.9 °Êµe§÷½è¡@189
10.4.10 Direct3Dµø¤f©ú·t¾¹©M§÷½è¡@190
10.4.10.1 DirectX Manager¡eDirectXºÞ²z¾¹¡f¨÷®iÄæ¡@190
10.4.10.2 LightMap¡e¥ú¶K¹Ï¡f©ú·t¾¹¡@191
10.4.10.3 Metal Bump¡eª÷ÄÝ¥W¥Y¡f©ú·t¾¹¡@191
10.4.10.4 DirectX Shader¡eDirectX©ú·t¾¹¡f§÷½è¡@193
10.4.11 Xref Material¡e¥~³¡°Ñ·Ó§÷½è¡f¡@194
10.5 ¶K¹ÏÃþ«¬¡@194
10.5.1 ¤Gºû¶K¹Ï¡@197
10.5.1.1 Coordinates¡e¶K¹Ï§¤¼Ð°Ñ¼Æ¡f¡@197
10.5.1.2 Noise¡e¾¸ªi¡f°Ñ¼Æ¡@200
10.5.1.3 Bitmap¡e¦ì¹Ï¡f¶K¹Ï¡@201
10.5.1.4 Tiles¡e¥­¾Q¡f¶K¹Ï¡@203
10.5.1.5 Checker¡e´Ñ½L®æ¡f¶K¹Ï¡@206
10.5.1.6 Combustion¶K¹Ï¡@207
10.5.1.7 Gradient¡eº¥ÅÜ¡f¶K¹Ï¡@212
10.5.1.8 Gradient Ramp¡eº¥ÅÜ©Y«×¡f¶K¹Ï¡@213
10.5.1.9 Swirl¡eºx´õ¡f¶K¹Ï¡@216
10.5.2 ¤Tºû¶K¹Ï¡@217
10.5.2.1 Coordinates¶K¹Ï§¤¼Ð¡@217
10.5.2.2 Cellular¡e²Ó­M¡f¶K¹Ï¡@218
10.5.2.3 Dent¡e¥W²ª¡f¶K¹Ï¡@220
10.5.2.4 Falloff¡e°I´î¡f¶K¹Ï¡@220
10.5.2.5 Marble¡e¤j²z¥Û¡f¶K¹Ï¡@223
10.5.2.6 Noise¡e¾¸ªi¡f¶K¹Ï¡@223
10.5.2.7 Particle Age¡e²É¤l¦~ÄÖ¡f¶K¹Ï¡@224
10.5.2.8 Particle MBlur¡e²É¤l¹B°Ê¼Ò½k¡f¶K¹Ï¡@225
10.5.2.9 Perlin Marble¡ePerlin¤j²z¥Û¡f¶K¹Ï¡@226
10.5.2.10 Smoke¡e·ÏÃú¡f¶K¹Ï¡@227
10.5.2.11 Speckle¡e´³ÂI¡f¶K¹Ï¡@227
10.5.2.12 Splat¡e¼âÂq¡f¶K¹Ï¡@228
10.5.2.13 Stucco¡e¦Çªd¡f¶K¹Ï¡@229
10.5.2.14 Waves¡eªi®ö¡f¶K¹Ï¡@229
10.5.2.15 Wood¡e¤ì§÷¡f¶K¹Ï¡@230
10.5.3 ¦X¦¨¾¹¶K¹Ï¡@231
10.5.3.1 Composite¡e¦X¦¨¡f¶K¹Ï¡@231
10.5.3.2 Mask¡e¾B¸n¡f¶K¹Ï¡@234
10.5.3.3 Mix¡e²V¦X¡f¶K¹Ï¡@234
10.5.3.4 RGB Multiply¡eRGB¬Û­¼¡f¶K¹Ï¡@235
10.5.4 ÃC¦â­×§ï¾¹¶K¹Ï¡@236
10.5.4.1 Color Correction¡eÃC¦â­×¥¿¡f¶K¹Ï¡@236
10.5.4.2 Output¡e¿é¥X¡f¡@239
10.5.4.3 RGB Tint¡eRGB¬V¦â¡f¡@239
10.5.4.4 Vertex Color¡e³»ÂIÃC¦â¡f¡@239
10.5.5 Other¡e¨ä¥L¡f¡@240
10.5.5.1 Camera Map Per Pixel¡e¨C¹³¯ÀÄá¼v¾÷¶K¹Ï¡f¡@240
10.5.5.2 Normal Bump¡eªk½u¥W¥Y¡f¡@241
10.5.5.3 Flat Mirror¡e¥­­±Ãè¡f¶K¹Ï¡@242
10.5.5.4 Raytrace¡e¥ú½u¸òÂÜ¡f¶K¹Ï¡@245
10.5.5.5 Reflect/Refract¡e¤Ï®g/§é®g¡f¶K¹Ï¡@248
10.5.5.6 Thin Wall Refraction¡eÁ¡¾À§é®g¶K¹Ï¡f¡@250
10.6 Material/Map Browser¡e§÷½è/¶K¹ÏÂsÄý¾¹¡f¡@251
10.7 Viewport Canvas¡eµø¤fµe¥¬¡f¡@258
10.7.1 ø¨î¤u¨ã¡@259
10.7.1.1 °ò¥»Ã¸¨î¤u¨ã¡@259
10.7.1.2 ¼h¤u¨ã¡@261
10.7.1.3 Color¡eÃC¦â¡f³]¸m¡@261
10.7.1.4 Brush Settings¡eµ§¨ê³]¸m¡f¡@262
10.7.1.5 Assign Material¡e«ü©w§÷½è¡f¹ï¸Ü®Ø¡@262
10.7.1.6 Create Texture¡e³Ð«Ø¯¾²z¡f¹ï¸Ü®Ø¡@263
10.7.2 2D View¡e2Dµø¹Ï¡f¤u¨ã¡@264
10.7.3 µø¤fµe¥¬¤¤ªºLayers¡e¼h¡f¡@265
10.7.4 Brush Images¡eµ§¨ê¹Ï¹³¡f¨÷®iÄæ¡@272
10.7.5 µ§¨ê¹Ï¹³³]¸m¡@273
10.7.6 Options¡e¿ï¶µ¡f¨÷®iÄæ¡@274
10.7.7 Paint Behavior¡eø¨î¦æ¬°¡f¨÷®iÄæ¡@274
10.7.8 Randomize¡eÀH¾÷¡f¨÷®iÄæ¡@275
10.7.9 Tablet Pressure¡e¥­ªOÀ£¤O¡f¨÷®iÄæ¡@276
10.7.10 Load/Save Settings¡e¥[¸ü/«O¦s³]¸m¡f¨÷®iÄæ¡@276
10.8 Render Surface Map¡e´è¬V¦±­±¶K¹Ï¡f¡@276
10.9 Material Explorer¡e§÷½è¸ê·½ºÞ²z¾¹¡f¡@279
10.9.1 ³õ´º­±ªO¡@280
10.9.2 §÷½è­±ªO¡@285

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11.1 Àô¹Ò¡@290
11.1.1 Background¡e­I´º¡f¡@290
11.1.2 Global Lighting¡e¥þ§½·Ó©ú¡f¡@292
11.1.3 Exposure Control¡eÃn¥ú±±¨î¡f¡@292
11.1.3.1 Automatic Exposure Control¡e¦Û°ÊÃn¥ú±±¨î¡f¡@293
11.1.3.2 Logarithmic Exposure Control¡e¹ï¼ÆÃn¥ú±±¨î¡f¡@295
11.1.3.3 Linear Exposure Control¡e½u©ÊÃn¥ú±±¨î¡f¡@296
11.1.3.4 Pseudo Color Exposure Control¡e°°±m¦âÃn¥ú±±¨î¡f¡@297
11.1.3.5 mr Photographic Exposure Control¡emr Äá¼vÃn¥ú±±¨î¡f¡@299
11.1.4 Atmosphere¡e¤j®ð¡f¡@299
11.1.4.1 Fire Effect¡e¤õ®ÄªG¡f¡@300
11.1.4.2 Fog¡eÃú¡f¡@306
11.1.4.3 Volume Fog¡eÅé¿nÃú¡f¡@308
11.1.4.4 Volume Light¡eÅé¿n¥ú¡f¡@312
11.2 ®ÄªG¡@317
11.2.1 Lens Effects¡eÃèÀY®ÄªG¡f¡@318
11.2.1.1 Glow¡e¥ú·w¡f¡@320
11.2.1.2 Ring¡e¥úÀô¡f¡@324
11.2.1.3 Ray¡e®g½u¡f¡@324
11.2.1.4 Auto Secondary¡e¦Û°Ê¤G¯Å¥ú´³¡f¡@325
11.2.1.5 Manual Secondary¡e¤â°Ê¤G¯Å¥ú´³¡f¡@325
11.2.1.6 Star¡e¬P§Î¡f¡@326
11.2.1.7 Streak¡e±ø¯¾¡f¡@326
11.2.2 Blur¡e¼Ò½k¡f¡@327
11.2.3 Brightness and Contrast¡e«G«×©M¹ï¤ñ«×¡f¡@330
11.2.4 Color Balance¡e¦â±m¥­¿Å¡f¡@330
11.2.5 File Output¡e¤å¥ó¿é¥X¡f¡@331
11.2.6 Film Grain¡e½¦¤ùÁû²É¡f¡@332
11.2.7 Motion Blur¡e¹B°Ê¼Ò½k¡f¡@333
11.2.8 Depth of Field¡e´º²`¡f¡@334
11.2.9 Hair and Fur Render Effect¡e¤òµo´è¬V®ÄªG¡f¡@335

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12.1.2 Render Setup¡e´è¬V³]¸m¡f¹ï¸Ü®Ø¡@339
12.1.2.1 Common Parameters¡e¤½¥Î°Ñ¼Æ¡f¨÷®iÄæ¡@340
12.1.2.2 E-mail Notifications¡e¹q¤l¶l¥ó³qª¾¡f¨÷®iÄæ¡@346
12.1.2.3 Scripts¡e¸}¥»¡f¨÷®iÄæ¡@347
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12.1.2.7 Render Elements¡e´è¬V¤¸¯À¡f¿ï¶µ¥d¡@353
12.1.3 Rendered Frame Window¡e´è¬V´Vµ¡¤f¡f¡@359
12.1.4 Render Output¡e´è¬V¤å¥ó¿é¥X¡f­±ªO¡@364
12.1.5 ´è¬V¶i«×¹ï¸Ü®Ø¡@365
12.1.5.1 Common Parameters¡e¤½¥Î°Ñ¼Æ¡f¡@365
12.1.5.2 Default Scanline Render¡eÀq»{±½´y½u´è¬V¾¹¡f¡@367
12.1.6 ´è¬V¤å¥ó®æ¦¡¡@367
12.1.6.1 AVI°Êµe®æ¦¡¡@367
12.1.6.2 BMP¹Ï¹³¤å¥ó¡@368
12.1.6.3 ¬_¹FCIN¹Ï¹³¤å¥ó¡@368
12.1.6.4 EPS¡BPS¹Ï§Î¤å¥ó¡@369
12.1.6.5 ¿ç®g¹Ï¹³¤å¥ó(HDRI)¡@369
12.1.6.6 JPEG¹Ï¹³¤å¥ó¡@371
12.1.6.7 OpenEXR¤å¥ó ¡@372
12.1.6.8 PNG¹Ï¹³¤å¥ó¡@377
12.1.6.9 QuickTime MOV°Êµe®æ¦¡¡@378
12.1.6.10 SGI¹Ï¹³¤å¥ó®æ¦¡¡GRGB¡BSGI¡BRGBA¡BINT¡BINTA©ÎBW¡@378
12.1.6.11 RLA¹Ï¹³¤å¥ó¡@379
12.1.6.12 RPF¤å¥ó¡@380
12.1.6.13 TGA¡BVDA¡BICB¡BVST¹Ï¹³¤å¥ó¡@381
12.1.6.14 TIFF¹Ï¹³¤å¥ó¡@382
12.1.6.15 DDS¤å¥óÃþ«¬¡@383
12.1.6.16 IFL¤å¥óÃþ«¬¡@384
12.1.7 Print Size Wizard¡e¥´¦L¤j¤p¦V¾É¡f¡@385
12.2 Preview Renderings¡e¹wÄý´è¬V¡f¡@386
12.3 Render To Texture¡e´è¬V¨ì¯¾²z¡f¡@388
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12.3.2.1 General Settings¡e±`³W³]¸m¡f¡@390
12.3.2.2 Object to Bake¡e¯MµH¹ï¶H¡f¡@391
12.3.2.3 Output¡e¿é¥X¡f¡@392
12.3.2.4 Baked Material¡e¯MµH§÷½è¡f¡@394
12.3.2.5 Automatic Mapping¡e¦Û°Ê¶K¹Ï¡f¡@395
12.3.3 ¯MµH¶K¹Ï¤¸¯À¡@395
12.3.4 Projection Options¡e§ë¼v¿ï¶µ¡f¹ï¸Ü®Ø¡@397
12.4 ActiveShade¡e°ÊºAµÛ¦â¡f´è¬V¡@400
12.4.1 ActiveShade Floater¡e°ÊºAµÛ¦â¯B°Ê¡fµ¡¤f¡@401
12.4.2 ActiveShade Viewport¡e°ÊºAµÛ¦âµø¤f¡f¡@401
12.5 Raytracer¡e¥ú½u¸òÂܾ¹¡f¡@403
12.5.1 Raytracer Settings¡e¥ú½u¸òÂܾ¹³]¸m¡f¡@403
12.5.2 Raytrace Global Exclude/Include¡e¥ú½u¸òÂܱư£/¥]§t¡f¡@403
12.6 Advanced Lighting¡e°ª¯Å·Ó©ú¡f¡@404
12.6.1 Light Tracer¡e¥ú¸òÂܾ¹¡f¡@406
12.6.1.1 Light Tracer¡e¥ú¸òÂܾ¹¡f·§­z¡@406
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12.7.2 ºôµ¸´è¬V¬yµ{¡@439
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12.7.2.2 ³n¥ó³]¸m¡@441
12.7.2.3 ¶i¦æºôµ¸´è¬V¡@442
12.7.3 Network Job Assignment¡eºôµ¸§@·~¤À°t¡f¡@444
12.7.3.1 ¹ï¸Ü®Ø°Ñ¼Æ¡@444
12.7.3.2 ´è¬VªA°È¾¹¦Cªí¥kÁäµæ³æ¡@448
12.7.4 Backburner Manager¡eºôµ¸´è¬VºÞ²z¾¹¡f¡@449
12.7.4.1 Backburner Manager General Properties¡ebackburnerºÞ²z¾¹±`³WÄÝ©Ê¡f¡@449
12.7.4.2 Backburner Manager Logging Properties¡eBackburnerºÞ²z¾¹¤é§ÓÄÝ©Ê¡f¡@451
12.7.5 Backburner Server¡eºôµ¸´è¬VªA°È¾¹¡f¡@452
12.7.6 Queue Monitor¡e¶¤¦CºÊµø¾¹¡f¡@453
12.7.6.1 µæ³æÄæ¡@453
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12.8 Command Render¡e©R¥O¦æ´è¬V¡f¡@459
12.8.1 ©R¥OÀ°§U¡@459
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12.9.3 Quicksilver´è¬V¾¹ªºµw¥ó¤ä«ù¡@469

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13.2 mental ray¯S©Ê¡@472
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13.3 mental ray´è¬V³]¸m¡@476
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13.3.1.1 Global Tuning Parameters¡e¥þ§½½Õ¸Õ°Ñ¼Æ¡f¡@477
13.3.1.2 Sampling Quality¡eªö¼Ë½è¶q¡f¡@478
13.3.1.3 Rendering Algorithms¡e´è¬Vºâªk¡f¡@479
13.3.1.4 Camera Effects¡eÄá¼v¾÷®ÄªG¡f¡@481
13.3.1.5 Shadows & Displacement¡e³±¼v»P¸m´«¡f¡@483
13.3.2 Indirect Illumination¡e¶¡±µ·Ó©ú¡f­±ªO¡@484
13.3.2.1 Final Gather¡e³Ì²×»E¶°¡f¡@484
13.3.2.2 Caustics and Global Illumination¡eµJ´²©M¥þ§½·Ó©ú(GI)¡f¡@486
13.3.2.3 Reuse(FG and GI Disk Caching)¡e­«¥Î(³Ì²×»E¶°©M¥þ§½·Ó©úºÏ½L½w¦s)¡f¡@489
13.3.3 Processing¡e³B²z¡f­±ªO¡@490
13.3.3.1 Translator Options¡eÂà´«¾¹¿ï¶µ¡f¡@490
13.3.3.2 Diagnostics¡e¶EÂ_¡f¡@493
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13.3.4 ´è¬V´Vµ¡¤f©³³¡ªºmental ray°Ñ¼Æ³]¸m¡@494
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13.5.1 mental ray§÷½è¡@498
13.5.1.1 Material Shaders¡e§÷½è©ú·t¾¹¡f¨÷®iÄæ¡@499
13.5.1.2 Advanced Shaders¡e°ª¯Å©ú·t¾¹¡f¨÷®iÄæ¡@502
13.5.2 Arch & Design(mi)¡e«Øµ®»P³]­p¡f§÷½è¡@502
13.5.2.1 Templates¡e¼ÒªO¡f¡@503
13.5.2.2 Main material parameters¡e¥D­n§÷½è°Ñ¼Æ¡f¡@506
13.5.2.3 ¡eBRDF¡f¡@510
13.5.2.4 Self Illumination(Glow)¡e¦Ûµo¥ú(µo¥ú)¡f¨÷®iÄæ¡@510
13.5.2.5 Special Effects¡e¯S®í®ÄªG¡f¡@512
13.5.2.6 Advanced Rendering Options¡e°ª¯Å´è¬V¿ï¶µ¡f¡@514
13.5.2.7 Fast Glossy Interpolation¡e§Ö³t¥ú·Æ´¡­È¡f¡@517
13.5.2.8 Special Purpose Maps¡e¯S®í¥Î³~¶K¹Ï¡f¡@518
13.5.2.9 General Maps¡e³q¥Î¶K¹Ï¡f¡@518
13.5.3 Car Paint Material(mi)¡e¨®º£§÷½è¡f¡@519
13.5.3.1 Diffuse Coloring¡eº©¤Ï®gÃC¦â¡f¨÷®iÄæ¡@519
13.5.3.2 Flakes¡eª÷Äݤù¡f¨÷®iÄæ¡@520
13.5.3.3 Specular reflections¡e°ª¥ú¤Ï®g¡f¨÷®iÄæ¡@521
13.5.3.4 Reflectivity¡e¤Ï®g¡f¨÷®iÄæ¡@521
13.5.3.5 Dirty layer(lambertian)¡e¹Ð¤g¼h¡f¨÷®iÄæ¡@522
13.5.3.6 Advanced options¡e°ª¯Å¿ï¶µ¡f¨÷®iÄæ¡@522
13.5.4 Matte/Shadow/Reflection¡eµL¥ú/§ë¼v/¤Ï®g¡f§÷½è¡@523
13.5.4.1 Matte/Shadow/Reflection Parameters¡eµL¥ú/§ë¼v/¤Ï®g°Ñ¼Æ¡f¨÷®iÄæ¡@523
13.5.4.2 Shadows¡e³±¼v¡f¨÷®iÄæ¡@523
13.3.4.3 Ambient Occlusion¡eÀô¹Ò¥úªý¾×¡f¨÷®iÄæ¡@524
13.5.4.4 Reflections¡e¤Ï®g¡f¨÷®iÄæ¡@524
13.5.4.5 Indirect Illumination ¡e¶¡±µ·Ó©ú¡f¨÷®iÄæ¡@525
13.5.4.6 Direct Illumination¡eª½±µ·Ó©ú¡f¨÷®iÄæ¡@525
13.5.5 Autodesk¨t¦C§÷½è¡@527
13.5.5.1 Autodesk Ceramic¡e³³²¡¡f§÷½è¡@528
13.5.5.2 Autodesk Concrete¡e²V¾®¤g¡f§÷½è¡@530
13.5.5.3 Autodesk Generic¡e±`³W¡f§÷½è¡@531
13.5.5.4 Autodesk Glazing¡e¬Á¼þ¡f§÷½è¡@534
13.5.5.5 Autodesk Hardwood¡eµw¤ì¡f§÷½è¡@535
13.5.5.6 Autodesk Masonry CMU¡e¿j¥Û ²V¾®¤gªÅ¤ß¿j¡f§÷½è¡@537
13.5.5.7 Autodesk Metal¡eª÷ÄÝ¡f§÷½è¡@538
13.5.5.8 Autodesk Metallic Paint¡eª÷Äݺ£¡f§÷½è¡@540
13.5.5.9 Autodesk Mirror¡eÃè¤l¡f§÷½è¡@542
13.5.5.10 Autodesk Plastic Vinyl¡e¶ì®Æ ¤A²m¾ð¯×¡f§÷½è¡@543
13.5.5.11 Autodesk Solid Glass¡e¹ê¤ß¬Á¼þ¡f§÷½è¡@544
13.5.5.12 Autodesk Stone¡e¥Û®Æ¡f§÷½è¡@545
13.5.5.13 Autodesk Wall Paint¡eùÙº£¡f§÷½è¡@547
13.5.5.14 Autodesk Water¡e¤ô¡f§÷½è¡@548
13.5.5.15 ¤½¥ÎAutodesk°Ñ¼Æ¡@548
13.5.6 Subsurface Scattering(SSS)¡e¦±­±´²¦â¡f§÷½è¡@549
13.5.7 mental ray Connection¡emental ray³s±µ¡f¨÷®iÄæ¡@549
13.6 Shader¡e©ú·t¾¹¡f¡@550
13.6.1 3ds Max ¦Û©w¸q©ú·t¾¹¡@550
13.6.2 mental images©ú·t¾¹®w¡@558
13.6.2.1 Contour Shaders¡e½ü¹ø½u©ú·t¾¹¡f¡@559
13.6.2.2 Base Shaders¡e°ò¥»©ú·t¾¹¡f¡@563
13.6.2.3 Physics Shaders¡eª«²z©ú·t¾¹¡f¡@575
13.6.3 LumeTools Shader¡@578
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13.6.5 MetaSL©ú·t¾¹¡@597
13.6.5.1 Component Falloff¡e²Õ¥ó°I´î¡f©ú·t¾¹¡@597
13.6.5.2 Component Reflection parameters¡e²Õ¥ó¤Ï®g¡f©ú·t¾¹¡@598
13.6.5.3 Conversion Color to Float¡e±NÃC¦âÂà¤Æ¬°¯BÂI¡f©ú·t¾¹¡@598
13.6.5.4 Conversion Float to Color¡e±N¯BÂI­ÈÂà¤Æ¬°ÃC¦â¡f©ú·t¾¹¡@599
13.6.5.5 Illumination Phong Phen¡e·Ó©ú Phong¡f©ú·t¾¹¡@599
13.6.5.6 Math Color Add¡e¼Æ¾ÇÃC¦â¬Û¥[¡f©ú·t¾¹¡@600
13.6.5.7 Math Color Mix¡e¼Æ¾ÇÃC¦â²V¦X¡f©ú·t¾¹¡@600
13.6.5.8 Math Color Multiply¡e¼Æ¾ÇÃC¦â¬Û­¼¡f©ú·t¾¹¡@601
13.6.5.9 Normals Bumpmap¡eªk½u¥W¥Y¶K¹Ï¡f©ú·t¾¹¡@601
13.6.5.10 Normals Make Normal¡e¥Ñªk½u¥Í¦¨ªk½u¡f©ú·t¾¹¡@602
13.6.5.11 Texture Lookup 2d ¡e¯¾²z¬d§ä2D¡f©ú·t¾¹¡@602
13.7 mental ray·Ó©ú©MÃn¥ú¨t²Î¡@603
13.7.1 mr Area Omni¡emr°Ï°ìªx¥ú¿O¡f©Mmr Area Spot¡emr°Ï°ì»E¥ú¿O¡f¡@603
13.7.2 mental ray¤Ó¶§©M¤ÑªÅ¡@603
13.7.2.1 mr Sun¡emr¤Ó¶§¡f¡@605
13.7.2.2 mr Sky¡emr¤ÑªÅ¡f¡@606
13.7.2.3 mr Physical Sky¡emrª«²z¤ÑªÅ¡f¡@608
13.7.2.4 mr Sky Portal¡emr ¤Ñ¥úªù¤á¡f¡@609
13.7.3 mr Photographic Exposure Control¡emr Äá¼vÃn¥ú±±¨î¡f¡@611
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